Why did they do that? Maybe they wanted it to be premiered in the USA at evening and didn't planned so before? I think it was 7 pm in New York and 4 pm West coast time. To be honest, I've already planned watching it when it comes out at 15:00 CET to see it live at the premiere, but they published it already at 01:00 CET (14 hours before) instead. So, here is the trailer (for everyone who hasn't seen it yet). They also missed the opportunity to implement it in RDR2 with the good old steam locos IMHO. I don't know much about the railways in Miami, but I hope that one day Rockstar will bring this feature back to GTA. The route would have been very nice to drive. It's a shame that Rockstar didn’t implement this feature for V. The complain of mine about the trains in GTS:V is that you can't drive trains like you could back in GTA:SA. Unfortunately, we couldn't use some branches to the ports in San Fierro and Los Santos. Plus we had - I'm counting - 5 official stations on it.Ĭan't remember the exact station names, but:Īnd I added more imaginary stations like: In fact, GTA: San Andreas could be seen as my first simplified train simulator.Īnd the route in the GTA:SA map is not that short, at least it needs to be 6 or 7 kilometers in comparison to TSW and real life routes. Made me so lucky without to be able to know that I will get into a train simulator more deeper about 2 decades later. Once I unlocked all three map parts, there was no holding back for me to use this feature and the railway loop over the entired map to its extent. I remember my 9 year old me feel so lucky to have trains not only as moveable assets in a game but also got the ability to drive it. Plus it is still the only GTA game where the player is able to do so. GTA: San Andreas also was one of the first games overall in 2003/4, in which the player was able to drive trains even if it didn't come close to a simulator (and at least for games who absolutely had nothing to do with trains per se). Flight school itself was also quite hard.īy contrast GTA IV was a dud and V was okay but I didn’t really like the playing as multiple characters part. I could never do that without going into the vehicle data file and speeding up the propeller plane. And the most frustrating of all, the one where you had to catch a Lear Jet with a Cessna. The one where you had to chase the drug dealers around San Fierro on a motorcycle and grab their packages. Those daft bouncing car missions where you had to time keyboard or controller presses to the music. For example quite early on the mission where you and Big Smoke have to chase the train and unalive the rival gang members on the roof with a strict time limit. Of course it had the silly and frustrating missions and moments which, due to the linear nature of the game, caused a bit of anxiety as to whether you could progress. R* created a work of sheer genius which has never really been bettered. I lost entire months in GTA SA, it is one of those games once you pick it up you cannot break off to play anything else.
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